<?xml version="1.0"?>
<rss version="2.0"><channel><title>Releases Latest Topics</title><link>https://forum.otclientbot.com/index.php?/forum/7-releases/</link><description>Releases Latest Topics</description><language>en</language><item><title>OTClientBot v2.0.0 - beta 19e</title><link>https://forum.otclientbot.com/index.php?/topic/544-otclientbot-v200-beta-19e/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/download" rel="external nofollow">OTClientBot-v2.0.0-beta19e</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes for beta 19:
</p>

<ul><li>
		Targeting:
		<ul><li>
				fixed danger priority not working as expected
			</li>
			<li>
				add a "*" (asterisk) to the monster name to search the specified phrase. for example: "Dragon*" will also target Dragon Lord, Dragon Lord Hatchling etc.
			</li>
		</ul></li>
	<li>
		Cavebot:
		<ul><li>
				fixed crash issue that could occur when 2 waypoints were placed at the same position
			</li>
			<li>
				fixed waypoints not advancing properly to the next one
			</li>
			<li>
				fixed map click not working on certain clients
			</li>
		</ul></li>
	<li>
		Lua:
		<ul><li>
				added "getCurrentWaypoint" that will return Position object of current selected waypoint
			</li>
		</ul></li>
	<li>
		Additional:
		<ul><li>
				bot's executable and dll file name will now rename to a random string on every update
			</li>
		</ul></li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 19a:
</p>

<ul><li>
		fixed initialization error with some clients
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 19b:
</p>

<ul><li>
		added "Idle Timeout" to cavebot settings (amount of time it considers bot stuck and starts skipping waypoints)
	</li>
	<li>
		added "Read ground items" to Info &amp; options (while reading tiles is enabled and this option is checked then ground items will also be read - by default they are ignored)
	</li>
	<li>
		fixed various functions not working at blacktalon ots
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 19c:
</p>

<ul><li>
		fixed some compatibilty issues (WAD/WAT and more)
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 19d:
</p>

<ul><li>
		fixed several issues that could cause the application to exit unexpectadly
	</li>
	<li>
		improved compatibility with certain clients
	</li>
</ul>]]></description><guid isPermaLink="false">544</guid><pubDate>Mon, 24 Jan 2022 22:50:55 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 18c</title><link>https://forum.otclientbot.com/index.php?/topic/477-otclientbot-v200-beta-18c/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/download" rel="external nofollow">OTClientBot-v2.0.0-beta18c</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	<span>List of changes for beta 18c:</span>
</p>

<ul><li>
		fixed an issue where bot didn't try to get item info after initially failing (thus functions like isContainer were always returning false)
	</li>
	<li>
		cavebot logic improvements
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 18b:
</p>

<ul><li>
		additional security checks for lua scripts
	</li>
	<li>
		fixed onTextMessage event returning invalid message
	</li>
	<li>
		fixed LocalPlayer.getItems, LocalPlayer.getItemsCount and LocalPlayer.getItemsById functions not working
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta18a:
</p>

<ul><li>
		fixed g_game.getIdleTime() not working correctly with previous version
	</li>
	<li>
		fixed cavebot walking using map clicks not working correctly with previous version
	</li>
	<li>
		fixed LocalPlayer.getInventoryItem function not working correctly with previous version
	</li>
	<li>
		updated Anti Idle.lua to respect recent constant values change
	</li>
</ul><p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		fixed cavebot's walk delay setting not being loaded correctly
	</li>
	<li>
		fixed issue where node would not process to next waypoint while being in desired range sometimes
	</li>
	<li>
		fixed issue where the same persistent script could start multiple times overlapping eachother
	</li>
	<li>
		fixed issue that caused the bot to be stuck on looting action indefinitely
	</li>
	<li>
		fixed issue with g_game.useItemOnPosition that prevented using it on inventory item position
	</li>
	<li>
		fixed g_game.move function not working at ntsw.pl
	</li>
	<li>
		fixed key walking not working at saiyansreturn.com
	</li>
	<li>
		LocalPlayer.getInventoryItem should now correctly return items from custom slots
	</li>
	<li>
		huge optimisations for tile reading performance
	</li>
	<li>
		overall major optimisations for reading game information from client
	</li>
	<li>
		overall major bot performance improvements
	</li>
	<li>
		added new lua table: <strong>g_things</strong>
		<ul><li>
				g_things.getThingType(id) -- return ThingType object with corresponding id
			</li>
		</ul></li>
	<li>
		ThingType object functions added:
		<ul><li>
				getId -- returns id
			</li>
			<li>
				isGround -- returns true if ThingType is ground
			</li>
			<li>
				isContainer -- returns true if ThingType is container
			</li>
			<li>
				isStackable -- returns true if ThingType is stackable
			</li>
			<li>
				isNotWalkable -- return true if ThingType is not walkable
			</li>
			<li>
				isNotMoveable -- return true if ThingType is not moveable
			</li>
			<li>
				isBlockProjectile -- returns true if ThingType blocks projectiles from flying through it
			</li>
			<li>
				isNotPathable -- returns true if ThingType blocks pathfinding
			</li>
			<li>
				isPickupable -- returns true if ThingType can be picked up
			</li>
			<li>
				setPathable(bool) -- sets ThingType's pathable attribute to desired state (true/false)
			</li>
		</ul></li>
	<li>
		Creature object functions added:
		<ul><li>
				getSkull -- returns Creature's skull
			</li>
			<li>
				getType -- returns Creature's type
			</li>
			<li>
				getShield -- returns Creature's party shield
			</li>
			<li>
				getEmblem -- returns Creature's guild eblem
			</li>
			<li>
				getIcon -- returns Creature's icon (NPC)
			</li>
		</ul></li>
	<li>
		some constant values have changed, you can check them all at <strong>libs/const.lua</strong>
	</li>
</ul>]]></description><guid isPermaLink="false">477</guid><pubDate>Thu, 04 Nov 2021 23:24:16 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 17e</title><link>https://forum.otclientbot.com/index.php?/topic/432-otclientbot-v200-beta-17e/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/download" rel="external nofollow">OTClientBot-v2.0.0-beta17d</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		fixed memory leak that caused the bot to crash without an error after some time randomly
	</li>
	<li>
		fixed bot not walking to corpse to open it with looting
	</li>
	<li>
		fixed bot not opening corpse if it disappeared from screen
	</li>
	<li>
		other looting optimizations
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 17a:
</p>

<ul><li>
		fixed an issue that prevented bot from executing actions if client window wasn't actively used by the user on certain servers.
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 17b:
</p>

<ul><li>
		fixed an issue where unsuccessful looting attempt could hang up entire cavebot process
	</li>
	<li>
		added new lua functions:
		<ul><li>
				Tile:isShootable() -- returns true if Tile object is shootable from player position, false otherwise
			</li>
			<li>
				getBestAreaPosition(bool <strong>ignorePlayers</strong>, number <strong>minAmount</strong>, number <strong>range</strong>) -- returns position with biggest amount of monsters within certain range of each other
			</li>
		</ul></li>
	<li>
		huge optimisations for lua scripting performance
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 17c:
</p>

<ul><li>
		fixed some iterators not working as expected after recent changes
	</li>
	<li>
		fixed tile reading making certain clients not responsive
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 17d:
</p>

<ul><li>
		fixed tile reading not working with certain clients
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 17e:
</p>

<ul><li>
		safety improvements
	</li>
</ul>]]></description><guid isPermaLink="false">432</guid><pubDate>Sat, 22 May 2021 22:46:35 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 16g</title><link>https://forum.otclientbot.com/index.php?/topic/395-otclientbot-v200-beta-16g/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/download" rel="external nofollow">OTClientBot-v2.0.0-beta16g</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		added automatic update downloader
	</li>
	<li>
		fixed a rare bug that caused the application to crash while reading information from client
	</li>
	<li>
		<em>probably </em>fixed a bug that makes the targeting crash the application
	</li>
	<li>
		<em>probably </em>fixed a bug that makes the cavebot crash the application
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta16a:
</p>

<ul><li>
		process name now saves automatically between restarts of the bot
	</li>
	<li>
		dark mode option now saves automatically between restarts of the bot
	</li>
	<li>
		fixed a bug that caused the application to crash when it couldn't find a valid waypoint
	</li>
	<li>
		another attempt to fix the targeting/cavebot rare crash issue
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta16b:
</p>

<ul><li>
		major improvements to targeting and cavebot creature checking
	</li>
	<li>
		added error message if application closes unexpectedly from any other reason than crash
	</li>
	<li>
		another attempt to fix the targeting/cavebot crash issue
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta16c:
</p>

<ul><li>
		fixed a rare bug with looting that caused the application to crash if no valid waypoint was found
	</li>
	<li>
		fixed a rare bug that caused the application to crash while calculating experience per hour
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 16d:
</p>

<ul><li>
		fixed client crashing while walking at Return of the Saiyans
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 16e:
</p>

<ul><li>
		fixed exp per hour displaying incorrect value
	</li>
	<li>
		lot of internal changes to help with stability
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 16f:
</p>

<ul><li>
		fixed spell healer (which stopped working in beta16e)
	</li>
	<li>
		fixed crash with error code 55
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta 16g:
</p>

<ul><li>
		fixed authentication issue that caused crashes
	</li>
</ul>]]></description><guid isPermaLink="false">395</guid><pubDate>Wed, 24 Feb 2021 12:16:47 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 15b</title><link>https://forum.otclientbot.com/index.php?/topic/390-otclientbot-v200-beta-15b/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta15b.exe" rel="external nofollow">OTClientBot-v2.0.0-beta15b</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	Added in beta 15b:
</p>

<ul><li>
		added possibility to change process name to look for while selecting the client
	</li>
	<li>
		optimization improvements for targeting
	</li>
	<li>
		updated lua version to 5.4.1
	</li>
</ul><p>
	 
</p>

<p>
	Known issues:
</p>

<ul><li>
		<s>creatures and containers aren't read properly</s>  -- fixed in beta 15a
	</li>
	<li>
		<s>onTalkMessage and onTextMessage events can cause the application to crash</s>  -- fixed in beta 15b
	</li>
	<li>
		<s>"Check only targeting creatures" also counts creatures that are disabled</s>  -- fixed in beta 15b
	</li>
</ul><p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		fixed a bug that occasionally caused targeting and cavebot to crash the application
	</li>
	<li>
		fixed a bug that prevented reading text and talk messages that contains special characters
	</li>
	<li>
		fixed a bug that prevented reading creature names that contains special characters
	</li>
	<li>
		removed TalkMessage and TextMessage userdata from lua interface (all of the scripts that you have used with those will stop to work)
	</li>
	<li>
		added two game events (usage example in the next point):
		<ul><li>
				g_game.onTextMessage(number <strong>mode</strong>, string <strong>message</strong>)
			</li>
			<li>
				g_game.onTalkMessage(string <strong>name</strong>, number <strong>level</strong>, number <strong>mode</strong>, string <strong>message</strong>, number <strong>channelId</strong>, Position <strong>creaturePos</strong>)
			</li>
		</ul></li>
	<li>
		added new lua functions:
		<ul><li>
				connect(string class, string event, function callback) -- connects specific event to the lua callback function:
				<ul><li>
						<pre class="ipsCode prettyprint lang-lua prettyprinted" id="ips_uid_7082_7" style="">
<span class="pln">auto</span><span class="pun">(</span><span class="lit">100</span><span class="pun">)</span><span class="pln">
connect</span><span class="pun">(</span><span class="str">"g_game"</span><span class="pun">,</span><span class="pln"> </span><span class="str">"onTextMessage"</span><span class="pun">,</span><span class="pln"> onTextMessage</span><span class="pun">)</span><span class="pln">

</span><span class="kwd">function</span><span class="pln"> onTextMessage</span><span class="pun">(</span><span class="pln">mode</span><span class="pun">,</span><span class="pln"> message</span><span class="pun">)</span><span class="pln">
  print</span><span class="pun">(</span><span class="str">"mode: "</span><span class="pln"> </span><span class="pun">..</span><span class="pln"> mode </span><span class="pun">..</span><span class="pln"> </span><span class="str">", message: "</span><span class="pln"> </span><span class="pun">..</span><span class="pln"> message</span><span class="pun">)</span><span class="pln">  
</span><span class="kwd">end</span></pre>

						<p>
							 
						</p>
					</li>
				</ul></li>
			<li>
				disconnect(string class, string event) -- disconnects every callback from the specified event
			</li>
		</ul></li>
	<li>
		updated "Anti Idle.lua" to respect above changes
	</li>
</ul>]]></description><guid isPermaLink="false">390</guid><pubDate>Tue, 16 Feb 2021 14:51:04 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 14b</title><link>https://forum.otclientbot.com/index.php?/topic/385-otclientbot-v200-beta-14b/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta14b.exe" rel="external nofollow">OTClientBot-v2.0.0-beta14b</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	Known issues:
</p>

<ol><li>
		<s>Application can crash while "open next BP", "eat food from corpses" or "open BP at login" is enabled.</s>  -- fixed in beta 14a
	</li>
	<li>
		<strong>Application can crash while executing lua script with directly accessed Creatures/Items/Containers/Tiles iterator (for example: "for _, creature in pairs(g_game.getCreatures()) do" would trigger lua's garbage collector and could lead to a crash) -- it is your responsibility to avoid this type of usage</strong>
	</li>
	<li>
		<s>g_game.moveItem doesn't work on map items</s>  -- fixed in beta 14a
	</li>
	<li>
		<s>lua scripts are getting prepended with 'require "libs/main"'</s>  -- fixed in beta 14a
	</li>
	<li>
		<s>Local Player information could not be read correctly in some rare cases</s>   -- fixed in beta 14a
	</li>
	<li>
		<s>Application can crash while loading lua scripts from a save file</s>  -- fixed in beta 14a
	</li>
	<li>
		<s>Item healer doesn't work with items that can be used with a crosshair</s>  -- fixed in beta 14b
	</li>
</ol><p>
	 
</p>

<p>
	Added in beta 14b:
</p>

<ul><li>
		getOption and setOption functions can now set/get persistent and cavebot specific script enabled value by name. Example below:
		<ul><li>
				<pre class="ipsCode prettyprint lang-lua prettyprinted" id="ips_uid_3613_4" style="">
<span class="kwd">if</span><span class="pln"> getOption</span><span class="pun">(</span><span class="str">"Scripts/Persistent/Change GPs/Enabled"</span><span class="pun">)</span><span class="pln"> </span><span class="pun">==</span><span class="pln"> </span><span class="str">"true"</span><span class="pln"> </span><span class="kwd">then</span><span class="pln">
    setOption</span><span class="pun">(</span><span class="str">"Scripts/Persistent/Change GPs/Enabled"</span><span class="pun">,</span><span class="pln"> </span><span class="str">"false"</span><span class="pun">)</span><span class="pln">
</span><span class="kwd">else</span><span class="pln">
    setOption</span><span class="pun">(</span><span class="str">"Scripts/Persistent/Change GPs/Enabled"</span><span class="pun">,</span><span class="pln"> </span><span class="str">"true"</span><span class="pun">)</span><span class="pln">
</span><span class="kwd">end</span></pre>

				<p>
					 
				</p>
			</li>
		</ul></li>
</ul><p>
	List of changes:
</p>

<ul><li>
		fixed a bug that sometimes prevented application from starting up correctly
	</li>
	<li>
		fixed a bug that sometimes caused lua scripts to crash the application
	</li>
	<li>
		fixed a bug that sometimes caused targeting to crash the application
	</li>
	<li>
		added new lua functions:
		<ul><li>
				g_game.buyItem(number <strong>itemId</strong>, number <strong>count</strong>, [bool <strong>ignoreCapacity</strong> = false], [bool <strong>buyWithBackpack</strong> = false]<strong>)</strong>
			</li>
			<li>
				g_game.sellItem(number <strong>itemId</strong>, number <strong>count</strong>, [bool <strong>ignoreEquipped </strong>= false])
			</li>
		</ul></li>
	<li>
		added default libs that are automatically loaded with each script:
		<ul><li>
				main.lua -- responsible for loading other default libs
			</li>
			<li>
				table.lua -- contains various helper functions to work on tables
			</li>
			<li>
				position.lua -- contains various helper functions to work on Position object
			</li>
			<li>
				string.lua  -- contains various helper functions to work on strings
			</li>
		</ul></li>
	<li>
		added ability to select specific floor to read tiles from (Info &amp; options tab)
	</li>
</ul>]]></description><guid isPermaLink="false">385</guid><pubDate>Wed, 10 Feb 2021 15:18:31 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 13e</title><link>https://forum.otclientbot.com/index.php?/topic/378-otclientbot-v200-beta-13e/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta13e.exe" rel="external nofollow">OTClientBot-v2.0.0-beta13e</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	It is advised to completly uninstall the previous bot version form your computer before installing the new one.<br>
	Please make a backup of your scripts and cavebot files before doing so.
</p>

<p>
	 
</p>

<p>
	Known issues:
</p>

<ol><li>
		<s>In targeting while setting the "stick" priority to higher than health/proximity may result in bot crashing and/or targeting not working correctly<br>
		as a workaround please don't use a stick priority at all.</s>   -- fixed in beta13a
	</li>
	<li>
		<s>Condition healer settings are not being loaded from save files</s> -- fixed in beta 13b
	</li>
	<li>
		<s>Bad lua scripts are crashing the bot instead of throwing an error</s> <s>-- fixed in beta 13b</s> -- actually fixed in beta 13d
	</li>
	<li>
		<s>Under rare circumstances the targeting can cause the bot to crash</s> -- fixed in beta 13d
	</li>
	<li>
		<s>"playersettings" folder is missing</s> -- fixed in beta 13b
	</li>
	<li>
		<s>In cavebot while using ladder/rope/pick etc the bot is trying to use the item from far away resulting in cavebot getting stuck</s> -- fixed in beta 13b
	</li>
	<li>
		<s>Bot can crash while saving hotkey scripts</s>  -- fixed in beta 13b
	</li>
	<li>
		<s>Alerts don't work when loading save file from older versions</s> -- fixed in beta 13c
	</li>
	<li>
		<s>Lua functions don't work without explicitly setting default parameters where it applies</s> -- fixed in beta 13c
	</li>
	<li>
		<s>File-&gt;New doesn't reset looting tab</s> -- fixed in beta 13c
	</li>
	<li>
		<s>getOption and setOption functions will make bot non responding while using those functions in hotkeys</s> -- fixed in beta 13d
	</li>
	<li>
		<s>Tile:getTopItem() doesn't return the correct item if there are multiple items on the stack</s> -- fixed in beta 13d
	</li>
	<li>
		<s>Bot will crash after adding new persistent/cavebot script after deleting one while editor on the first column was open</s> -- fixed in beta 13e
	</li>
	<li>
		<s>Bot will crash if it can't find valid next waypoint while changing floors</s> -- fixed in beta 13e
	</li>
</ol><p>
	 
</p>

<p>
	List of changes:
</p>

<ol><li>
		General
		<ul><li>
				bot has been rewritten from scratch and that's the main reason why there weren't any updates past month
			</li>
			<li>
				added automatic crash reporting
			</li>
			<li>
				bot stability has been increased tremendously and not a single crash has occured over a week of internal testing
			</li>
			<li>
				added lua console where you can execute scripts and print output into
			</li>
			<li>
				if for some reason the bot can't connect to the login server instead of closing the application it will pause all functionality and wait for the connection to come back with proper dialog displaying it
			</li>
			<li>
				99% of scripts should be back compatible with the previous version, however it is possible that some may not work
			</li>
			<li>
				after loading a save file from an older version you may have to re-configure some options as the interface and available options are different
			</li>
		</ul></li>
	<li>
		UI changes
		<ul><li>
				various UI changes to increase quality of life and clarity of informations and options presented to the user
			</li>
			<li>
				added dark mode
			</li>
			<li>
				added new tab "Info &amp; options" where you can see various information about the logged character including experience per hour, as well as quick toggles to enable/disable bot functions and more
			</li>
		</ul></li>
	<li>
		Healer
		<ul><li>
				you can now specify a value range for every condition
			</li>
			<li>
				moved the "enable" toggle into the table widget directly
			</li>
			<li>
				every change in the editor will be applied in real time
			</li>
		</ul></li>
	<li>
		Alerts
		<ul><li>
				fixed the whitelist not registering multiple names where it applies
			</li>
			<li>
				added spinboxes for easier editing where it applies
			</li>
		</ul></li>
	<li>
		Targeting
		<ul><li>
				fixed a bug where setting a creature action to "ignore" would not ignore it while using "all" as a creature name
			</li>
			<li>
				fixed a bug where creature count would be ignored or not working correctly
			</li>
			<li>
				every change in the editor will be applied in real time
			</li>
		</ul></li>
	<li>
		Cavebot
		<ul><li>
				fixed a bug where cavebot scripts would continue to work even with cavebot turned off
			</li>
			<li>
				added new waypoint types:
				<ul><li>
						Lure - character will continue to walk even while attacking
					</li>
					<li>
						Ladder
					</li>
				</ul></li>
			<li>
				waypoints are now editable directly in the table widget
			</li>
			<li>
				you can drag and drop the waypoints to move their position
			</li>
			<li>
				fixed a bug with high CPU usage while using an action waypoint with get/set option script
			</li>
			<li>
				fixed a bug where action script would not execute immediately
			</li>
		</ul></li>
	<li>
		Hotkeys
		<ul><li>
				fixed a bug that prevented some users from selecting a key combination
			</li>
		</ul></li>
	<li>
		Looting
		<ul><li>
				fixed a bug that ignored selected looting policy
			</li>
			<li>
				fixed a bug where containers inside a body weren't being open
			</li>
			<li>
				fixed a bug that caused some bodies to be skipped from looting
			</li>
			<li>
				fixed a bug where character was not trying to reach the body if it was killed from a distance
			</li>
			<li>
				you can now select containers from a dropdown box
			</li>
		</ul></li>
	<li>
		Lua interface
		<ul><li>
				fixed a bug where g_game.isFollowing() was not working correctly
			</li>
			<li>
				fixed a bug where text messages wasn't being captured from a distance (other channel/system message)
			</li>
			<li>
				added following functions to the LocalPlayer class:
				<ul><li>
						LocalPlayer:getCapacity
					</li>
					<li>
						LocalPlayer:getExperience
					</li>
				</ul></li>
			<li>
				added new functions:
				<ul><li>
						<p>
							g_game.cancelAttack
						</p>
					</li>
					<li>
						<p>
							g_game.cancelFollow
						</p>
					</li>
					<li>
						<p>
							g_game.getFollowingCreature
						</p>
					</li>
					<li>
						<p>
							g_game.getBestAreaTurnDirection
						</p>
					</li>
					<li>
						<p>
							g_game.getCreaturesInArea
						</p>
					</li>
					<li>
						<p>
							g_map.getTiles
						</p>
					</li>
				</ul></li>
			<li>
				<p>
					added reading of map tiles with following functions (it must be enabled in the options first):
				</p>

				<ul><li>
						<p>
							Tile:getPosition
						</p>
					</li>
					<li>
						<p>
							Tile:getItems
						</p>
					</li>
					<li>
						<p>
							Tile:getCreatures
						</p>
					</li>
					<li>
						<p>
							Tile:isPathable
						</p>
					</li>
					<li>
						<p>
							Tile:isWalkable
						</p>
					</li>
					<li>
						<p>
							Tile:getTopItem
						</p>
					</li>
					<li>
						<p>
							Tile:getTopCreature
						</p>
					</li>
				</ul></li>
			<li>
				<p>
					added every alphanumerical key as well as space to the g_game.sendKey function
				</p>
			</li>
		</ul></li>
</ol><p>
	 
</p>

<p>
	I'll make my best to update the lua documentation available at the website as soon as possible, however if you have questions regarding certain new functions please make a new post about it in the proper category and I'll try to answer it with an example as soon as possible.
</p>

<p>
	Please keep in mind that this update is huge and I've most likely missed few things.
</p>

<p>
	 
</p>

<p>
	Thank you for your support and hope that you enjoy.
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">378</guid><pubDate>Thu, 04 Feb 2021 18:57:47 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 12</title><link>https://forum.otclientbot.com/index.php?/topic/337-otclientbot-v200-beta-12/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta12a.exe" rel="external nofollow">OTClientBot-v2.0.0-beta12a</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ol><li>
		fixed cavebot issues when using "All" as a monster name
	</li>
	<li>
		fixed targeting issues when using "All" as a monster name
	</li>
	<li>
		looting should no longer skip bodies by "double clicking" them in fast succession
	</li>
	<li>
		looting items are now moved to the first free slot
	</li>
	<li>
		fixed scripts not being stopped after loading a save file
	</li>
	<li>
		fixed "Open Next BP" not being loaded from the save file correctly
	</li>
	<li>
		fixed not being able to select some clients because of process name change after startup
	</li>
</ol><p>
	 
</p>

<p>
	List of changes for beta12a:
</p>

<ol><li>
		added support for some servers (mainly <a href="http://priogames.com" rel="external nofollow">priogames.com</a>)
	</li>
	<li>
		targeting options "Reach" and "Keep Away" should no longer try to step into players
	</li>
	<li>
		fixed "Keep Target.lua" script that stopped working after some function changes along the way
	</li>
</ol>]]></description><guid isPermaLink="false">337</guid><pubDate>Thu, 17 Dec 2020 10:41:25 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 11</title><link>https://forum.otclientbot.com/index.php?/topic/329-otclientbot-v200-beta-11/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta11a.exe" rel="external nofollow">OTClientBot-v2.0.0-beta11a</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		major performance improvements to the cavebot system
	</li>
	<li>
		targeting a new creature will not cause a "stutter" effect while walking if cavebot is disabled
	</li>
	<li>
		improvements to the "Reach" and "Keep Away" systems in targeting
	</li>
	<li>
		improvements to the cavebot pathfinding
	</li>
	<li>
		fixed client crashing/not responding with large amount of players on the screen
	</li>
	<li>
		added "Walk with Arrow Keys" and "Walk Delay" to the cavebot settings -- please adjust the walk delay to meet your character's movement speed and server ping for smoother experience
	</li>
	<li>
		adjusted cavebot waypoints changing logic - it shouldn't get stuck while changing floors any more
	</li>
	<li>
		added missing functions that already existed internally to the lua interface:
		<ul><li>
				g_game.forceLogout() -- exits to the character list immediately
			</li>
		</ul></li>
	<li>
		fixed "Open Next BP" not working correctly at some servers
	</li>
</ul><p>
	 
</p>

<p>
	List of changes for beta11a:
</p>

<ul><li>
		added support for some servers
	</li>
	<li>
		minor fixes for "Keep Away" and "Reach" systems in targeting
	</li>
</ul>]]></description><guid isPermaLink="false">329</guid><pubDate>Thu, 10 Dec 2020 13:12:46 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 10</title><link>https://forum.otclientbot.com/index.php?/topic/321-otclientbot-v200-beta-10/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta10.exe" rel="external nofollow">OTClientBot-v2.0.0-beta10</a>
</p>

<p>
	Also please remember to install <a href="https://aka.ms/vs/16/release/vc_redist.x86.exe" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015 - 2019</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		major stability improvements (fixed a lot of bugs that caused the bot to close itself)
	</li>
	<li>
		changed <em>g_game.idleTime</em> variable to a <em>g_game.getIdleTime()</em> function
	</li>
	<li>
		added new lua functions:
		<ul><li>
				<em>nextWpt()</em> -- goes to the next waypoint in the list
			</li>
			<li>
				<em>prevWpt()</em> -- goes to the previous waypoint in the list
			</li>
		</ul></li>
	<li>
		updated ChangeGP.lua and StackItems.lua scripts that are distributed in the installer by default
	</li>
</ul>]]></description><guid isPermaLink="false">321</guid><pubDate>Sat, 21 Nov 2020 14:31:24 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 9</title><link>https://forum.otclientbot.com/index.php?/topic/316-otclientbot-v200-beta-9/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta9.exe" rel="external nofollow">OTClientBot-v2.0.0-beta9</a>
</p>

<p>
	Also please remember to install <a href="https://www.microsoft.com/en-us/download/details.aspx?id=48145" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		Fixed "Character Stuck" alert not working.
	</li>
	<li>
		Added new lua variable:
		<ul><li>
				g_game.idleTime - returns how long the character is standing at the same position in milliseconds
			</li>
		</ul></li>
	<li>
		Fixed bot crash bug that could occur while reading containers and items.
	</li>
</ul>]]></description><guid isPermaLink="false">316</guid><pubDate>Tue, 17 Nov 2020 12:53:07 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 8</title><link>https://forum.otclientbot.com/index.php?/topic/306-otclientbot-v200-beta-8/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta8.exe" rel="external nofollow">OTClientBot-v2.0.0-beta8</a>
</p>

<p>
	Also please remember to install <a href="https://www.microsoft.com/en-us/download/details.aspx?id=48145" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		fixed an issue with "setOption" function while using it within logical statements
	</li>
	<li>
		fixed another issue with iterating over tables with custom classes in lua scripts
	</li>
	<li>
		potentially expanded support for more clients (if bot didn't work at some server before, you might want to check it out again)
	</li>
</ul>]]></description><guid isPermaLink="false">306</guid><pubDate>Tue, 10 Nov 2020 16:13:08 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 7</title><link>https://forum.otclientbot.com/index.php?/topic/302-otclientbot-v200-beta-7/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta7.exe" rel="external nofollow">OTClientBot-v2.0.0-beta7</a>
</p>

<p>
	Also please remember to install <a href="https://www.microsoft.com/en-us/download/details.aspx?id=48145" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		added 3 new lua functions to the LocalPlayer class to manage the inventory:
		<ul><li>
				<em>getInventoryItem(InventorySlot slot)</em>
			</li>
			<li>
				<em>getItems()</em>
			</li>
			<li>
				<em>getItemsById(number itemId)</em>
			</li>
		</ul></li>
	<li>
		function <em>getItemsCount</em> in the LocalPlayer class now also counts inventory items
	</li>
	<li>
		fixed <em>useItem</em> function in the Game class not working correctly at some servers
	</li>
	<li>
		fixed <em>isOnScreen</em> function in the Game class not working correctly
	</li>
	<li>
		fixed "unknown error" that could occur while iterating over tables in lua scripts
	</li>
	<li>
		improved bot stability (fixed a lot of potential crash bugs)
	</li>
	<li>
		removed <em>otclientbotmsvs.dll</em> and <em>otclientbotgcc.dll</em> and replaced it with single library "otclientbot.dll"
	</li>
</ul>]]></description><guid isPermaLink="false">302</guid><pubDate>Wed, 04 Nov 2020 20:37:54 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 6</title><link>https://forum.otclientbot.com/index.php?/topic/296-otclientbot-v200-beta-6/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta6a.exe" rel="external nofollow">OTClientBot-v2.0.0-beta6</a>
</p>

<p>
	Also please remember to install <a href="https://www.microsoft.com/en-us/download/details.aspx?id=48145" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ul><li>
		Fixed the issue that prevented setting multiple options via a lua script.
	</li>
	<li>
		Fixed targeting issues while using monster count other than "1+".
	</li>
	<li>
		Fixed looting not working on <a href="https://www.tibia-avatar.com/" rel="external nofollow">tibia-avatar</a> server.
	</li>
	<li>
		Fixed some compatibility issues with older operating systems.
	</li>
	<li>
		Added new lua functions:
		<ul><li>
				playSound(string fileName)
			</li>
			<li>
				g_game.walk(Direction direction)
			</li>
		</ul></li>
</ul>]]></description><guid isPermaLink="false">296</guid><pubDate>Mon, 02 Nov 2020 14:49:56 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 5</title><link>https://forum.otclientbot.com/index.php?/topic/277-otclientbot-v200-beta-5/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta5.exe" rel="external nofollow">OTClientBot-v2.0.0-beta5</a>
</p>

<p>
	Also please remember to install <a href="https://www.microsoft.com/en-us/download/details.aspx?id=48145" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ol><li>
		Fixed some targeting issues
	</li>
	<li>
		Fixed some issues with managing containers and items
	</li>
	<li>
		Added support for <a href="http://web.ntsw.pl/" rel="external nofollow">NTSW</a>
	</li>
</ol>]]></description><guid isPermaLink="false">277</guid><pubDate>Sun, 18 Oct 2020 18:03:38 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 4</title><link>https://forum.otclientbot.com/index.php?/topic/273-otclientbot-v200-beta-4/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta4b.exe" rel="external nofollow">OTClientBot-v2.0.0-beta4</a>
</p>

<p>
	Also please remember to install <a href="https://www.microsoft.com/en-us/download/details.aspx?id=48145" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ol><li>
		Fixed cavebot getting stuck at changing floors
	</li>
	<li>
		Fixed cavebot moving to the next waypoint even if there are creatures to attack
	</li>
	<li>
		Fixed targeting priorities not working correctly
	</li>
	<li>
		Fixed targeting getting stuck unable to target a creature
	</li>
</ol>]]></description><guid isPermaLink="false">273</guid><pubDate>Thu, 15 Oct 2020 14:22:58 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 3</title><link>https://forum.otclientbot.com/index.php?/topic/266-otclientbot-v200-beta-3/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta3.exe" rel="external nofollow">OTClientBot-v2.0.0-beta3</a>
</p>

<p>
	Also please remember to install <a href="https://www.microsoft.com/en-us/download/details.aspx?id=48145" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015</a> x86 if you haven't already.
</p>

<p>
	 
</p>

<p>
	List of changes:
</p>

<ol><li>
		Probably fixed the bug that caused the client to crash.
	</li>
	<li>
		Fixed looting.
	</li>
	<li>
		Minor adjustments to the cavebot logic.
	</li>
	<li>
		Some other small fixes it's not worth describing.
	</li>
</ol>]]></description><guid isPermaLink="false">266</guid><pubDate>Tue, 13 Oct 2020 12:34:22 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 2</title><link>https://forum.otclientbot.com/index.php?/topic/257-otclientbot-v200-beta-2/</link><description><![CDATA[<p style="background-color:rgba(13, 13, 13, 0.85); color:#bfbfbf; font-size:16px; text-align:start">
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta2.exe" rel="external nofollow">OTClientBot-v2.0.0-beta2</a>
</p>

<p style="background-color:rgba(13, 13, 13, 0.85); color:#bfbfbf; font-size:16px; text-align:start">
	Also please remember to install <a href="https://www.microsoft.com/en-us/download/details.aspx?id=48145" rel="external nofollow" style="background-color:transparent; color:rgb( var(--theme-link) )" target="_blank">Visual C++ Redistributable for Visual Studio 2015</a> x86 if you haven't already.
</p>

<p style="background-color:rgba(13, 13, 13, 0.85); color:#bfbfbf; font-size:16px; text-align:start">
	 
</p>

<p style="background-color:rgba(13, 13, 13, 0.85); color:#bfbfbf; font-size:16px; text-align:start">
	List of changes:
</p>

<ol><li style="background-color: rgba(13, 13, 13, 0.85); color: rgb(191, 191, 191); font-size: 16px; text-align: start;">
		Stability improvements
	</li>
	<li style="background-color: rgba(13, 13, 13, 0.85); color: rgb(191, 191, 191); font-size: 16px; text-align: start;">
		Added support for sending keys instead of spells (currently supporting F1-F12, all you have to do is type for example "F5" instead of spell name)
	</li>
	<li style="background-color: rgba(13, 13, 13, 0.85); color: rgb(191, 191, 191); font-size: 16px; text-align: start;">
		Added new lua function: g_game.sendKey(string key)
	</li>
	<li style="background-color: rgba(13, 13, 13, 0.85); color: rgb(191, 191, 191); font-size: 16px; text-align: start;">
		Fixed client not closing correctly after attaching a bot
	</li>
	<li style="background-color: rgba(13, 13, 13, 0.85); color: rgb(191, 191, 191); font-size: 16px; text-align: start;">
		Fixed update dialog.
	</li>
</ol><p style="background-color: rgba(13, 13, 13, 0.85); color: rgb(191, 191, 191); font-size: 16px; text-align: start;">
	 
</p>

<p style="background-color: rgba(13, 13, 13, 0.85); color: rgb(191, 191, 191); font-size: 16px; text-align: start;">
	Edit: Seems like looting is broken in this version, it will be fixed in the next beta.
</p>]]></description><guid isPermaLink="false">257</guid><pubDate>Sat, 10 Oct 2020 21:06:04 +0000</pubDate></item><item><title>OTClientBot v2.0.0 - beta 1</title><link>https://forum.otclientbot.com/index.php?/topic/235-otclientbot-v200-beta-1/</link><description><![CDATA[<p>
	You can download it here: <a href="https://otclientbot.com/downloads/OTClientBot-v2.0.0-beta1.exe" rel="external nofollow">OTClientBot-v2.0.0-beta1</a>
</p>

<p>
	Also please remember to install <a href="https://www.microsoft.com/en-us/download/details.aspx?id=48145" rel="external nofollow">Visual C++ Redistributable for Visual Studio 2015</a> x86 if you haven't already.
</p>]]></description><guid isPermaLink="false">235</guid><pubDate>Thu, 08 Oct 2020 15:08:53 +0000</pubDate></item></channel></rss>
