zakne11 Posted December 24, 2020 Share Posted December 24, 2020 Add function to ignore targeting why cavebot, insted of only turn off targeting, then in luring we can attack with aoe, and attack closest to keep do dmg (regen mana from hits) Link to comment Share on other sites More sharing options...
Zelek Posted December 24, 2020 Share Posted December 24, 2020 I literally have no idea what's this post about Link to comment Share on other sites More sharing options...
zakne11 Posted December 24, 2020 Author Share Posted December 24, 2020 (edited) Sorry for not complete description. from targeting: no movement, chase, reach, keep away for manual play no movement works great, it attack from targeting list and do all things and dont push/impact any movement but when Cavebot, no movement stops our character in place until have no target. Idea is that to follow cavebot nodes without any movement from targeting, but keep it's usage (i know i can have it in script, but try to keep target list up to date for different creatures, and with stop function in 1 place, it's why i base on "isatacking") you place great lure script on forum, but it's base on complete turn off targeting, which is ok (but prefer to keep attacking for ROTS Kidrain, any target cause cavebot to use one of previously setted option " no movement, chace, reach, keep away") 2 solutions: - add in cavebot to target but not apply any movement options - rename no movement to stop, add real no movement impact Hope now it's enough described Edited December 24, 2020 by zakne11 Link to comment Share on other sites More sharing options...
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