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targeting bug with new update


lediv

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that's intended, you should use a script to extend the functionality.

 

here are some quick examples:

if g_game.isAttacking() then
  g_game.talk("spell1")
  sleep(900, 1250)
end
auto(100)
if g_game.isAttacking() and #g_game.getMonstersAround(1) >= 1 then
  g_game.talk("spell1")
  sleep(900, 1250)
end
auto(100)

 

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3 minutes ago, Zelek said:

that's intended, you should use a script to extend the functionality.

 

here are some quick examples:


if g_game.isAttacking() then
  g_game.talk("spell1")
  sleep(900, 1250)
end
auto(100)

if g_game.isAttacking() and g_game.getMonstersAround(1) >= 1 then
  g_game.talk("spell1")
  sleep(900, 1250)
end
auto(100)

 

that sux a lot, previous option was a lot better because now someone like me without any knowledge in scripting can't even set this up

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21 minutes ago, Zelek said:

You are welcome to post a request in the proper topic and I'll make sure to make a script that fits your needs

So far you've not replied to any of my requests so I am not counting on that. I'll try to make use of the script you posted above. Maybe I'll be somehow able to make it work as intended. thanks and cheers

Edited by lediv
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You could restore us to the ability to use the old version of the bot because the new one it is so buggy that I have no use for it, although in time until you fix the rest of the stuff, because now it's a tragedy. will overtake your question asking me what is bugged, there is too much to mention please allow us to use the old version until you fix the new one.

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55 minutes ago, Zelek said:

@BlokuJr How about describing what's wrong exactly? Since it works perfectly fine for me and pretty much everyone else

No it just doenst work properly, it crashes all the time and I've never had those issues before so he is kinda right

Edited by lediv
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