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Looting/Waypoints almost perfect now!


Eixim

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Since the last update most of everything seems to be working as expected, but there are still some little things happening.

 

1. Attempting to cross a monsters path (in their look direction) while having avoid front targeting still causes the two mechanisms to fight each other causing the character to walk back and forth really fast. This can be reliably reproduced via "lure" waypoints but it also happens when trying to loot as well.

B2uQu3S.png

 

2. Waypoints sometimes resume before the looter is finished:

(most of the time) causing the bot to run to the edge of the screen, realize it missed a body, then run all the way back to grab it.

(rarely) causing the character to attempt to walk towards the corpse and then back towards the waypoint really fast.

 

3. Targeting will (most of the time) attempt to target things off-screen which causes issues with some custom scripts. It would be nice to have a range limit option.

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