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extension to onTextMessage/onTalkMessage

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Neither of these functions will catch animated text (such as damage numbers). It would be nice to have a function to catch those. It would be even better if we could detect magic effects as well.

In both cases, having the position they came from would be useful, for example, to detect the healing of an invisible creature and shoot a GFB.



Also I forgot to test if the current functions catch the orange monster speak, that would also be nice (and of course the position it came from as well).

Edited by Eixim
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