bdzza Posted January 11, 2022 Share Posted January 11, 2022 Targeting dont work in ROTS Link to comment Share on other sites More sharing options...
Killzkillz Posted January 14, 2022 Share Posted January 14, 2022 Yeah, cavebot also. I bought my sub just to use it on Rots and now it is wasted money xD Link to comment Share on other sites More sharing options...
Abgafker Posted April 29, 2022 Share Posted April 29, 2022 Any news on this? Cavebot works on ROTS if you use walk with arrow keys, but I can't get targeting to work. Link to comment Share on other sites More sharing options...
Tokumei Posted April 29, 2022 Share Posted April 29, 2022 I don't play ROTs, but did you guys turn on the "read map files" in the "Info and Options" tab? Not sure if this will fix your problem, but worth a shot. Link to comment Share on other sites More sharing options...
misterteo Posted May 4, 2022 Share Posted May 4, 2022 any fix for rots target problem? Link to comment Share on other sites More sharing options...
Abgafker Posted May 6, 2022 Share Posted May 6, 2022 I use these 2 scripts together as a backup for the lack of targeting on ROTS. Script 1, for targeting with the Space button. if #g_game.getMonstersAround(3) >= 1 then g_game.sendKey("Space") end auto(1000) Script 2, for pausing the cavebot to kill monsters that you are targeting, and then resuming the cavebot when everything is dead. if #g_game.getMonstersAround(1) >= 1 then setOption("Cavebot/Enabled", "false") elseif #g_game.getMonstersAround(2) == 0 then setOption("Cavebot/Enabled", "true") end auto(1000) 1 Link to comment Share on other sites More sharing options...
SANTOSJR26 Posted May 15, 2022 Share Posted May 15, 2022 On 5/6/2022 at 7:30 PM, Abgafker said: I use these 2 scripts together as a backup for the lack of targeting on ROTS. Script 1, for targeting with the Space button. if #g_game.getMonstersAround(3) >= 1 then g_game.sendKey("Space") end auto(1000) Script 2, for pausing the cavebot to kill monsters that you are targeting, and then resuming the cavebot when everything is dead. if #g_game.getMonstersAround(1) >= 1 then setOption("Cavebot/Enabled", "false") elseif #g_game.getMonstersAround(2) == 0 then setOption("Cavebot/Enabled", "true") end auto(1000) GENIUS! THANKS Link to comment Share on other sites More sharing options...
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