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strzala

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Posts posted by strzala

  1. 10 minutes ago, lediv said:

     

    auto(100)

    local corpseIds = {5362, 5362} -- ids of bodies
    local itemIdToUse = 7803 -- id of the item to use on bodies

    function table.find(t, value)
      for k,v in pairs(t) do
        if v == value then return k end
      end
    end

    local tiles = g_map.getTiles()
    local corpses = {}
    for _, tile in pairs(tiles) do
        if tile:getPosition():getDistance(g_game.getLocalPlayer():getPosition()) <= 1 then
            local topItem = tile:getTopItem()
            if topItem and table.find(corpseIds, topItem:getId()) then
                table.insert(corpses, topItem)
            end
        end
    end

    if #corpses > 0 then
        for _, corpse in pairs(corpses) do
            setOption("Cavebot/Enabled", "false")
            g_game.stop()
            g_game.useItemOnPosition(itemIdToUse, corpse:getPosition())
            sleep(1000)
        end
    else
        setOption("Cavebot/Enabled", "true")
    end

     

    Hmmm don't  work for me i correct setup id 😞

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