ManaBotter
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Posts posted by ManaBotter
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It appears that since the last update using:
connect("g_game", "onTalkMessage", checkMessage)
is much less reliable.
I tested it with multiple clients all on the same screen, and it often misses messages (either in default chat, or monsterspeak both are sometimes missed)I use this for a variety of things so if this could be fixed to catch everything again it would be super-awesome.
Thanks!
connect("g_game", "onTalkMessage", checkMessage) now misses some messages since last update
in Bug Reports
Posted
I think I managed to fix this by optimizing all my luascripts.
I have a ton of them that are connected to onTextMessage and they were all connecting over and over again with auto(100) or so because I had other functionality in the scripts.
When I re-wrote everything and made it only connect once per function when I started the script it started working much more reliably. So you can mark this as a non-issue.