Jump to content

ManaBotter

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by ManaBotter

  1. I think I managed to fix this by optimizing all my luascripts.

    I have a ton of them that are connected to onTextMessage and they were all connecting over and over again with auto(100) or so because I had other functionality in the scripts.
    When I re-wrote everything and made it only connect once per function when I started the script it started working much more reliably. So you can mark this as a non-issue.

  2. It appears that since the last update using:
     

    connect("g_game", "onTalkMessage", checkMessage)

     

    is much less reliable.
    I tested it with multiple clients all on the same screen, and it often misses messages (either in default chat, or monsterspeak both are sometimes missed)

     

    I use this for a variety of things so if this could be fixed to catch everything again it would be super-awesome.
    Thanks!

     

×
×
  • Create New...