lediv
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Posts posted by lediv
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3 minutes ago, Zelek said:
that's intended, you should use a script to extend the functionality.
here are some quick examples:
if g_game.isAttacking() then g_game.talk("spell1") sleep(900, 1250) end auto(100)
if g_game.isAttacking() and g_game.getMonstersAround(1) >= 1 then g_game.talk("spell1") sleep(900, 1250) end auto(100)
that sux a lot, previous option was a lot better because now someone like me without any knowledge in scripting can't even set this up
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On 11/10/2020 at 1:52 PM, Zelek said:
if not g_game.isOnline() then return end local messageToDetect = {"msgheck", "bot"} local lastMessage = g_game.lastTalkMessage().message if not lastMessage then return end for v, k in pairs(messageToDetect) do if string.find(lastMessage, k, 1, true) then setOption("Global/BotPaused", "true") g_game.lastTalkMessage().message = "" for i = 1, 5 do playSound("alarm.wav") sleep(1000) end end end auto(50)
will it now work in dbl after this new update? and do we put what he has to respond between " " after g_game.lasttalMessage().message =" "??
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9 hours ago, asktheages said:
Also - if the script for MsgCheck on dbl doesnt work - is there a way for you to make a script that interracts with the chat window that opens - and based on that alarm player? Or some other creative way to get alarmed on MsgCheck?
As for now, there is no way to use the bot safely...
He stated that it will work in the future update because now the bot does not properly read system messages at the moment
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Script to use hotkey on monsters dead body?
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21 hours ago, zakne11 said:
local playersOnScreen = 0 if i == nill then i = 0 end for _, creature in pairs(g_game.getCreatures()) do if creature:isPlayer() then playersOnScreen = playersOnScreen + 1 end end if playersOnScreen > 1 and i >= 1200 then g_game.talk("xxxx") i = 0 end i = i + 1 auto(500)
Doesnt work I get lua error and script turns off itself
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if player on screen then type message on default. If he replies type another massage on default. and some pause delay with ~~10mins so that bot does not spam this. Is that script doable?
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On 1/18/2021 at 8:02 PM, lediv said:
Any possibility for a script to ignore targetiing mobs which has aggro on other player, not us?
"ANTI KS TO PUT IT IN SIMPLIER WORDS"
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7 hours ago, Zelek said:
@lediv I acknowledge the issue and it’s fixed in the candidate to the next release. I was just trying to help you to get around it.
Awesome 🙂 I'm hyped for the next updates and releases because all in all the bot is really great anyway. Those bugs are not happening on every spot so it's not that big of a problem for me. Frankly speaking the bot exceeded my expectations anyway but If it'll be even better than I'll be even more pleased and amazed 🙂
Best wishes,
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You should add a possibility to use bots on 2 separate pc's if they share the same ip address because it kinda sux. I can use the bot on PC but cannot use this on the laptop : / I get the hwid lock idea but if ip address would be the same I think it would be okay to let it.
it is just a suggestion I think many subsribers would be grateful for that and you would not lose anything along with this change anyway, cheers
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Any possibility for a script to ignore targetiing mobs which has aggro on other player, not us?
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7 hours ago, Zelek said:
@ledivare you using “All” as a monster name? If so try with exact name instead.
No I was using the exact name. While using "all" It will ignore monster count and try to attack even 1. The bug I mentioned remains
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As the title says. even with options "target must be reachable or target must be shootable" it just doesn't do anything. Bot still tries to attack mobs behind the wall. So he walks walks, than suddenly stops when enaugh mobs are behind the wall and tries to attack them even though he cannot do that. It should be fixed it's really annoying
@ sometimes moving even by 1-2sqms by hand fixes everything but that way we have to control the bot at all time which makes completely no sense at all
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1 minute ago, Zelek said:
This is related to your targeting options and priorities. If your main priority is set to proximity and you set it to target only reachable it’s not possible that it targets far away mob
I'll need to try maybe that's the issue, thanks
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yes this needs to be fixed, because when stuck by mobs, bot often priorityze monsters too far away or behind wall and just reamin stuck forever
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script to reply to bot check on dbl? it's like a system messege not prive nor default. is that possible?
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21 hours ago, Zelek said:
You can achieve that with a script
I cant write scripts.. or maybe there is already one on the forum? if so could you perhaps link it? I'd very much appreciate it
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The bot is so awesome I am actually shocked, definitely worth it's price but I'd suggest to add an option to auto respond to messeges and some options to set this up, it would be cool
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7 hours ago, nowskivip said:
just look on item and you should have item id in your chat(default/logs~~ something like this i dont remember xd)
I got it thanks!
the bot works peferct now It's uber good I am quie shocked
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I managed to understand how to make the bot walk. but how do I get it to attack monsters and how do I know items id to make it use item healing??
@@ edit okay I understand how to make it attack monsters, but how do I know item Id?
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targeting bug with new update
in Bug Reports
Posted · Edited by lediv
So far you've not replied to any of my requests so I am not counting on that. I'll try to make use of the script you posted above. Maybe I'll be somehow able to make it work as intended. thanks and cheers