Sophy Moore
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Posts
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Posts posted by Sophy Moore
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I got a problem, my healing set up dosen`t work ;/ cavebot and targeting runs perfect. I am not sure what I am doing wrong with senzu and gran aura
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Could not extract file!
resources/person.png
Please help its happening while instalation. -
ERROR: no thing at pos:234 614 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:233 614 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:232 614 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:240 613 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:232 613 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:231 614 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:239 613 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:232 614 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:231 613 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:238 613 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:233 615 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:230 613 7, stackpos:1
at:
[C++]: ProtocolGame::getMappedThing
ERROR: no thing
at:
[C++]: ProtocolGame::parseTileRemoveThing
ERROR: Unable to load texture '/images/game/static_square': unable to open file '/images/game/static_square.png': The system cannot find the path specified.
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: lua function callback failed: LUA ERROR:
attempt to call a string value
stack traceback:
[C]: ?
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
attempt to call a userdata value
stack traceback:
[C]: ?
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: lua function callback failed: LUA ERROR:
C++ call failed: LUA ERROR: attempt to cast a 'string' lua value to 'stdext::shared_object_ptr<Item>'
stack traceback:
[C]: ?
[C]: in function 'getCount'
[string ""]:592: in function 'getContainers'
[string ""]:1: in function <[string ""]:1>
stack traceback:
[C]: ?
[C]: in function 'getCount'
[string ""]:592: in function 'getContainers'
[string ""]:1: in function <[string ""]:1>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
attempt to call a userdata value
stack traceback:
[C]: ?
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
attempt to call a userdata value
stack traceback:
[C]: ?
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
attempt to call a userdata value
stack traceback:
[C]: ?
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37>
ERROR: protected lua call failed: LUA ERROR:
[string ""]:48: bad argument #1 to 'insert' (table expected, got number)
stack traceback:
[C]: ?
[C]: in function 'insert'
[string ""]:48: in function <[string ""]:37> -
What to do in this cause ?
ERROR: Unable to load texture '/images/game/static_square': unable to open file '/images/game/static_square.png': The system cannot find the path specified.
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yes bot only, I am not sure why if you want I can share my screen with you on discord
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where to find crash report?
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hi, when I open second bp with senzu bean the bot gets debug. I have tried opening 1 bag and its fine. When I open second one straight away debug bot. I am not sure where exectaly in files is the debug.txt file. Please help
Request Script
in Lua scripts
Posted
How to make target spell to trigger when monster that is targetted is near 1sqm max 4 sqm from me. I mean that this script is trying to use spell even if target is 7sqm away from me.
?
local healthToCast = 75
local spellToCast = "thrusting beam"
local player = g_game.getLocalPlayer()
if g_game.isAttacking() and player:getHealthPercent() >= healthToCast then
g_game.talk(spellToCast)
sleep(900, 1100)
end
auto(100)