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  1. You can download it here: OTClientBot-v2.0.0-beta18c Also please remember to install Visual C++ Redistributable for Visual Studio 2015 - 2019 x86 if you haven't already. List of changes for beta 18c: fixed an issue where bot didn't try to get item info after initially failing (thus functions like isContainer were always returning false) cavebot logic improvements List of changes for beta 18b: additional security checks for lua scripts fixed onTextMessage event returning invalid message fixed LocalPlayer.getItems, LocalPlayer.getItemsCount and LocalPlayer.getItemsById functions not working List of changes for beta18a: fixed g_game.getIdleTime() not working correctly with previous version fixed cavebot walking using map clicks not working correctly with previous version fixed LocalPlayer.getInventoryItem function not working correctly with previous version updated Anti Idle.lua to respect recent constant values change List of changes: fixed cavebot's walk delay setting not being loaded correctly fixed issue where node would not process to next waypoint while being in desired range sometimes fixed issue where the same persistent script could start multiple times overlapping eachother fixed issue that caused the bot to be stuck on looting action indefinitely fixed issue with g_game.useItemOnPosition that prevented using it on inventory item position fixed g_game.move function not working at ntsw.pl fixed key walking not working at saiyansreturn.com LocalPlayer.getInventoryItem should now correctly return items from custom slots huge optimisations for tile reading performance overall major optimisations for reading game information from client overall major bot performance improvements added new lua table: g_things g_things.getThingType(id) -- return ThingType object with corresponding id ThingType object functions added: getId -- returns id isGround -- returns true if ThingType is ground isContainer -- returns true if ThingType is container isStackable -- returns true if ThingType is stackable isNotWalkable -- return true if ThingType is not walkable isNotMoveable -- return true if ThingType is not moveable isBlockProjectile -- returns true if ThingType blocks projectiles from flying through it isNotPathable -- returns true if ThingType blocks pathfinding isPickupable -- returns true if ThingType can be picked up setPathable(bool) -- sets ThingType's pathable attribute to desired state (true/false) Creature object functions added: getSkull -- returns Creature's skull getType -- returns Creature's type getShield -- returns Creature's party shield getEmblem -- returns Creature's guild eblem getIcon -- returns Creature's icon (NPC) some constant values have changed, you can check them all at libs/const.lua
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