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Zelek

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Posts posted by Zelek

  1. local tiles = g_map.getTiles()
    for i = 1, #tiles do
        local tile = tiles[i]
        if tile:getPosition():getDistance(g_game.getLocalPlayer():getPosition()) == 1 then
            local topItem = tile:getTopItem()
            if topItem and topItem:getId() == 15710 then
                g_game.useMapItem(tile:getPosition())
                sleep(250)
                break
            end
        end
    end
    auto(100)

  2. I've replied to your private message.

    Basically you have used trial before and that's against the rules. You have to purchase a monthly/quarterly subscription.

  3. Some people are reporting me this issue, but it’s very hard to find the exact cause since like you said there is no error message. I have it high in the priority list and I’m actively working on fixing that. 

     

    Sorry for the inconvenience

    • Like 3
  4. 22 minutes ago, oski121 said:

     

    Hi Guys i have a script for target spell like this, but i need add that cast just when monster will be not further than 3 or 4 sqm can some on make it for me?

    Please search the forum before posting

  5. 26 minutes ago, lediv said:

    1) Could you modify the below script so it's only using the spell if monsters are around 5sqm in any direction of our character (this is a target spell and with this script the bot is spamming this even if the target is far away)

    if g_game.isAttacking() then
      g_game.talk("spell 1")
      sleep(900, 1250)
    end
    auto(100)

     

    Thanks in advance

     

     

    if g_game.isAttacking() then
      local target = g_game.getAttackingCreature()
      if target and target:getPosition():distance(g_game.getLocalPlayer():getPosition()) <= 5 then
        g_game.talk("spell 1")
        sleep(900, 1250)
      end
    end
    auto(100)

     

    • Like 1
  6. 58 minutes ago, apbornchaser said:

    did you get the fatal error when trying to use it?

     

    This is only the issue on your end, as it works for everyone else. I’m sorry but I don’t know why it happens. 

  7. You can download it here: OTClientBot-v2.0.0-beta16g

    Also please remember to install Visual C++ Redistributable for Visual Studio 2015 - 2019 x86 if you haven't already.

     

    List of changes:

    • added automatic update downloader
    • fixed a rare bug that caused the application to crash while reading information from client
    • probably fixed a bug that makes the targeting crash the application
    • probably fixed a bug that makes the cavebot crash the application

     

    List of changes for beta16a:

    • process name now saves automatically between restarts of the bot
    • dark mode option now saves automatically between restarts of the bot
    • fixed a bug that caused the application to crash when it couldn't find a valid waypoint
    • another attempt to fix the targeting/cavebot rare crash issue

     

    List of changes for beta16b:

    • major improvements to targeting and cavebot creature checking
    • added error message if application closes unexpectedly from any other reason than crash
    • another attempt to fix the targeting/cavebot crash issue

     

    List of changes for beta16c:

    • fixed a rare bug with looting that caused the application to crash if no valid waypoint was found
    • fixed a rare bug that caused the application to crash while calculating experience per hour

     

    List of changes for beta 16d:

    • fixed client crashing while walking at Return of the Saiyans

     

    List of changes for beta 16e:

    • fixed exp per hour displaying incorrect value
    • lot of internal changes to help with stability

     

    List of changes for beta 16f:

    • fixed spell healer (which stopped working in beta16e)
    • fixed crash with error code 55

     

    List of changes for beta 16g:

    • fixed authentication issue that caused crashes
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