Some OT Servers have created more than the original 10 inventory slots.
With otclientbot, I can currently move an item to one of those slots, but I cannot "detect" it in any other way.
If I try to use an item at position, it does not work for inventory positions.
If I try to move an item to a position, it DOES work.
If I try to use:
g_game.getLocalPlayer():getInventoryItem(10)
Then the entire otclientbot will crash. (Apparently trying to get an InventoryItem that wasn't officially setup for your bot will crash the entire bot)
Since we can move an item to the slot, I assume there