zakne11 Posted December 14, 2020 Share Posted December 14, 2020 (edited) Tried done it my self but don't have enough knowledge to make it work (you can use it as idea) local function getMonstersInFrontNew(width,length) if not g_game.isOnline() then return end local width = 2 local length = 5 local MonstersInRange = 0 local direction = g_game.getLocalPlayer():getDirection() if direction == 0 then local width = width local length = -length end if direction == 1 local width = length local length = width end if direction == 2 local width = width local length = length end if direction == 3 then local width = length local length = -width end for _, creature in pairs(g_game.getCreatures()) do if creature:isMonster() and creature:getPosition():isInRange(g_game.getLocalPlayer():getPosition(), length, width) then MonstersInRange = MonstersInRange + 1 end return MonstersInRange end end Tried also without success local function getMonstersIn6x3beam() if not g_game.isOnline() then return end if not g_game.isAttacking() or not g_game.getAttackingCreature() then return 0 end local direction = g_game.getLocalPlayer():getDirection() local MonstersInRange = 0 local monsters = 0 posN = [[ 000000000000000 000000111000000 000000111000000 000000111000000 000000111000000 000000111000000 000000111000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 ]] posW = [[ 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 011111100000000 011111100000000 011111100000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 ]] posE = [[ 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000001111110 000000001111110 000000001111110 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 ]] posS = [[ 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000111000000 000000111000000 000000111000000 000000111000000 000000111000000 000000111000000 000000000000000 ]] local monsters = 0 if direction == 0 then actualdirection = posW monsters = getCreaturesInArea(pos(), posW, 3) end if direction == 1 then actualdirection = posN monsters = getCreaturesInArea(pos(), posN, 3) end if direction == 2 then actualdirection = posE monsters = getCreaturesInArea(pos(), posE, 3) end if direction == 3 then actualdirection = posS monsters = getCreaturesInArea(pos(), posS, 3) end local target = g_game.getLocalPlayer() local creatures = g_game.getCreatures() for k, v in pairs(creatures) do if v:isMonster() and v:getPosition():isInRange(target:getPosition(), actualdirection, 3) then MonstersInRange = MonstersInRange + 1 end end return MonstersInRange end g_game.talk(getMonstersIn6x3beam()) auto(5000) and local function getMonstersInFront3x6() if not g_game.isOnline() then return end local offsetX1 = 0 local offsetY1 = 0 local offsetX2 = 0 local offsetY2 = 0 local MonstersInRange = 0 if direction == 0 then offsetX1 = -2 offsetX2 = -5 end if direction == 1 then offsetY1 = 2 offsetY2 = 5 end if direction == 2 then offsetX1 = 2 offsetX2 = 5 end if direction == 3 then offsetY1 = -2 offsetY2 = -5 end for _, creature in pairs(g_game.getCreatures()) do if creature:isMonster() and creature:getPosition():isInRange({x = g_game.getLocalPlayer():getPosition().x + offsetX1, y = g_game.getLocalPlayer():getPosition().y + offsetY1, z = g_game.getLocalPlayer():getPosition().z}, 1, 1) then MonstersInRange = MonstersInRange + 1 end end for _, creature in pairs(g_game.getCreatures()) do if creature:isMonster() and creature:getPosition():isInRange({x = g_game.getLocalPlayer():getPosition().x + offsetX2, y = g_game.getLocalPlayer():getPosition().y + offsetY2, z = g_game.getLocalPlayer():getPosition().z}, 1, 1) then MonstersInRange = MonstersInRange + 1 end end return MonstersInRange end g_game.talk(getMonstersInFront3x6()) auto(1000) Edited December 14, 2020 by zakne11 Aditional things tested Link to comment Share on other sites More sharing options...
Recommended Posts