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zakne11

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zakne11 last won the day on August 12 2022

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  1. creatures = g_game.getCreatures() pairs(creatures)
  2. There is no cooldown flag applied for bot, you have to do your self countdown system
  3. that are just simple condition like, #g_game.getMonstersAround(x) >= y for more complicated things you can use functions like g_game.getBestAreaTurnDirection g_game.getCreaturesInArea
  4. local allcreatures = g_game.getCreatures() if not g_game.isAttacking() then for _, creature in pairs(allcreatures) do if creature:isMonster() and not string.match(creature:getName()), "Pet") then g_game.attack(creature) end end end
  5. if not g_game.isAttacking() then for _, creature in pairs(g_game.getCreatures()) do if creature:isMonster() and not string.match(creature:getName()), "Pet") then g_game.attack(creature) end end end
  6. Hello subscribers and all new, Actual status of bot is dead, there is not any develop of fixations, for ROTS there is a bug that eliminate it from use, and it were not fixed, get respond from developer: So for subscribers, just keep in mind there will be not any fixes for bot. For new persons, keep in mind same, if something happened from game server, you won't be able to use. That was a really nice time while it was working, have really good time and fun.
  7. So ROTS is dead sever for bot
  8. @Zelek any update? I'm really disappointed about it, if you write something please be honest. Waited full weekend for fix, if I know that you will not even log in to forum and don't even give information.
  9. auto(1000) g_game.talk("utamo vita") sleep(15000)
  10. auto(1000) dofile "libs/main.lua" local foodposition = Position.new(32808, 30505, 7) g_game.useMapItem(foodposition) sleep(30000)
  11. Next day, not any informations?
  12. Completly dont know if it will work, but you can try g_game.useInventoryItemOnPosition(3031, g_game.getAttackingCreature():getPosition() instead of map position, you can try to insert bp position
  13. Correct, movement cause problems.
  14. use g_game.getLocalPlayer():getStates() to find corect state number and then add g_game.getLocalPlayer():hasState() condition to cast spell
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