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zakne11

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  1. auto(100) if not g_game.isOnline() then return end local messagesToDetect = {""} -- which words should it look for? local respondToMessage = false -- should it respond if trigger word is found? local messageToRespond = "im here" -- what should it respond? local pauseBot = false -- should it pause the bot? local playAlarm = true -- should it play alarm? connect("g_game", "onTalkMessage", checkBotMessage) connect("g_game", "onTextMessage", checkBotText) function checkBotMessage(name, level, mode, message, channelId, creaturePos) for _, messageToDetect in pairs(messagesToDetect) do if str
  2. to get universal get both working together
  3. it's work as it should, you just take ready script. add second function for system messages connect("g_game", "onTextMessage", checkBotText) function checkBotText(mode, message)
  4. auto(300000) local messagesToDetect = "300/300" g_game.talk(".!task") -- sleep(x) -- activate and adjust if script can't detect exacly after write .!task connect("g_game", "onTextMessage", checkBotText) function checkBotText(mode, message) if string.find(message, messageToDetect, 1, true) then gotolabel("retask", "deliver-task") end as last waypoint in retask ad "ACTION" on with script gotolabel("hunt", "start-hunt")
  5. gotolabel (string sectionName , string labelName ) Sets the current waypoint to the one of labelName Label in sectionName Section. gotolabel("HUNTING", "start-hunting") just you have to prepare tab changer in script
  6. really? think and look post above
  7. for me it work's, maybe you don't configure hotkey for it
  8. "3x3" is not where it stand, it will mark as done if he stand in that range, but will not click in all fields in that range when try to move
  9. if getOption("Cavebot/Enabled") == "true" then setOption("Cavebot/Enabled", "false") else setOption("Cavebot/Enabled", "true") end if getOption("Targeting/Enabled") == "true" then setOption("Targeting/Enabled", "false") else setOption("Targeting/Enabled", "true") end place it in hotkey section in scripts section
  10. auto(100) if not g_game.isOnline() then return end if g_game.isAttacking() then g_game.sendKey("F1") sleep(3000) end
  11. 1. Just use spell helaler 2. auto(100) if not g_game.isOnline() then return end local messagesToDetect = {"xxx", "xxx", "xxx", "xxx"} -- which words should it look for? local respondToMessage = false -- should it respond if trigger word is found? local messageToRespond = "im here" -- what should it respond? local pauseBot = false -- should it pause the bot? local playAlarm = true -- should it play alarm? connect("g_game", "onTalkMessage", checkBotMessage) function checkBotText(mode, message) for _, messageToDetect in pairs(messagesToDetect) do if string.find(message, messageT
  12. ROTS most of CC room2 and room3 task waypoints cc - drum task.xml cc - destroyers task.xml cc - charmers task.xml cc - bio_saib_man task.xml cc - anhilator v2 task.xml cc - anhilator task.xml cc - yao task.xml cc - vampires task.xml cc - tyranosaur task.xml cc - toxic spiders task.xml cc - swamp spiders task.xml cc - susha task.xml cc - slighty sceleton task.xml cc - skeletons task.xml cc - pterodactyls task.xml cc - pirate robot task.xml cc - mummy task.xml cc - giras task.xml cc - frozen_skel_wario
  13. local TextToFind = xxx local FoundMessage = false for k,v in pairs(g_game.getTextMessages()) do if v = TextToFind then return FoundMessage = true end end if FoundMessage then gotolabel("HUNTING", "start-hunting") end
  14. local x = local y = local z = pos = g_game.getLocalPlayer():getPosition() if pos.x ~= x or pos.y ~= y or pos.z ~= z then playSound("alarm.wav") if getOption("Global/BotPaused") == "false" then setOption("Global/BotPaused", "true") sleep(300000) end if getOption("Global/BotPaused") == "true" then setOption("Global/BotPaused", "flase") end end auto(500)
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