ManaBotter Posted November 9, 2021 Share Posted November 9, 2021 It appears that since the last update using: connect("g_game", "onTalkMessage", checkMessage) is much less reliable. I tested it with multiple clients all on the same screen, and it often misses messages (either in default chat, or monsterspeak both are sometimes missed) I use this for a variety of things so if this could be fixed to catch everything again it would be super-awesome. Thanks! Link to comment Share on other sites More sharing options...
Zelek Posted November 10, 2021 Share Posted November 10, 2021 I’ll take a look but nothing really changed regarding that since beta 17 Link to comment Share on other sites More sharing options...
ManaBotter Posted November 10, 2021 Author Share Posted November 10, 2021 I think I managed to fix this by optimizing all my luascripts. I have a ton of them that are connected to onTextMessage and they were all connecting over and over again with auto(100) or so because I had other functionality in the scripts. When I re-wrote everything and made it only connect once per function when I started the script it started working much more reliably. So you can mark this as a non-issue. Link to comment Share on other sites More sharing options...
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