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zakne11

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Everything posted by zakne11

  1. Tried done it my self but don't have enough knowledge to make it work (you can use it as idea) local function getMonstersInFrontNew(width,length) if not g_game.isOnline() then return end local width = 2 local length = 5 local MonstersInRange = 0 local direction = g_game.getLocalPlayer():getDirection() if direction == 0 then local width = width local length = -length end if direction == 1 local width = length local length = width end if direction == 2 local width = width local length = length end if direction == 3 then local width = length local length = -width end for _, creature in pairs(g_game.getCreatures()) do if creature:isMonster() and creature:getPosition():isInRange(g_game.getLocalPlayer():getPosition(), length, width) then MonstersInRange = MonstersInRange + 1 end return MonstersInRange end end Tried also without success local function getMonstersIn6x3beam() if not g_game.isOnline() then return end if not g_game.isAttacking() or not g_game.getAttackingCreature() then return 0 end local direction = g_game.getLocalPlayer():getDirection() local MonstersInRange = 0 local monsters = 0 posN = [[ 000000000000000 000000111000000 000000111000000 000000111000000 000000111000000 000000111000000 000000111000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 ]] posW = [[ 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 011111100000000 011111100000000 011111100000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 ]] posE = [[ 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000001111110 000000001111110 000000001111110 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 ]] posS = [[ 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000000000000 000000111000000 000000111000000 000000111000000 000000111000000 000000111000000 000000111000000 000000000000000 ]] local monsters = 0 if direction == 0 then actualdirection = posW monsters = getCreaturesInArea(pos(), posW, 3) end if direction == 1 then actualdirection = posN monsters = getCreaturesInArea(pos(), posN, 3) end if direction == 2 then actualdirection = posE monsters = getCreaturesInArea(pos(), posE, 3) end if direction == 3 then actualdirection = posS monsters = getCreaturesInArea(pos(), posS, 3) end local target = g_game.getLocalPlayer() local creatures = g_game.getCreatures() for k, v in pairs(creatures) do if v:isMonster() and v:getPosition():isInRange(target:getPosition(), actualdirection, 3) then MonstersInRange = MonstersInRange + 1 end end return MonstersInRange end g_game.talk(getMonstersIn6x3beam()) auto(5000) and local function getMonstersInFront3x6() if not g_game.isOnline() then return end local offsetX1 = 0 local offsetY1 = 0 local offsetX2 = 0 local offsetY2 = 0 local MonstersInRange = 0 if direction == 0 then offsetX1 = -2 offsetX2 = -5 end if direction == 1 then offsetY1 = 2 offsetY2 = 5 end if direction == 2 then offsetX1 = 2 offsetX2 = 5 end if direction == 3 then offsetY1 = -2 offsetY2 = -5 end for _, creature in pairs(g_game.getCreatures()) do if creature:isMonster() and creature:getPosition():isInRange({x = g_game.getLocalPlayer():getPosition().x + offsetX1, y = g_game.getLocalPlayer():getPosition().y + offsetY1, z = g_game.getLocalPlayer():getPosition().z}, 1, 1) then MonstersInRange = MonstersInRange + 1 end end for _, creature in pairs(g_game.getCreatures()) do if creature:isMonster() and creature:getPosition():isInRange({x = g_game.getLocalPlayer():getPosition().x + offsetX2, y = g_game.getLocalPlayer():getPosition().y + offsetY2, z = g_game.getLocalPlayer():getPosition().z}, 1, 1) then MonstersInRange = MonstersInRange + 1 end end return MonstersInRange end g_game.talk(getMonstersInFront3x6()) auto(1000)
  2. you can set it to different key, and use it by send
  3. Hello, New Rots client got problem with interface functionality after injecting. (opengl client, directx client interface works good) base functions give nill values Previously scripts works corectly. Regards
  4. Thanks, maybe add more logging mechanism to identyify problems
  5. Hello, Can you give script for best choose of target for spell droped on mob "getBestTargetSelection ()" (eventualy only if x mobs around our target)? - we got g_game.getMonstersAround for positioning it from our position Can we also have something like "g_game.getMonstersAroundTarget"
  6. Bot just close itself without any notification after beta 9 update, 4 times in about 2 hours. RoTS server.
  7. Worked without replacing game files, after beta 9
  8. Hello, is it possible to implement useage of cooldown in RoTS, there are 4 global cooldowns (1 heal / 2 dps / 3 tank / 4 casual) , or checking cooldawn on each specific skill. Regards
  9. "FATAL ERROR" Initialization error, Rots, yesturday all was ok
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