wildbrood Posted October 21, 2020 Share Posted October 21, 2020 I'm facing a problem that doesn't let me hunt with the help of the program. When I try to walk on the arrow keys, my character keep backing to the preview sqm for 1 or 2 times before go to the next sqm. Im not sure if I made anything wrong or I'm using some magic that keep it happening. Ill post all my scripts here, if you can take a look please zelek. Also, this are the scripts: Quote local foodId = 3589 -- Coconut g_game.use(foodId) auto(30000, 60000) Quote if g_game.getLocalPlayer():getHealthPercent(100) <=90 then g_game.sendKey("F1") end auto(500) Quote if not g_game.isOnline() then return end if g_game.isAttacking() then g_game.sendKey("F3") end auto(1000) Quote if #g_game.getMonstersAround(1) >=2 and g_game.isAttacking() then g_game.sendKey("F4") end auto(1000) Quote if #g_game.getMonstersAround(1) >=3 and g_game.isAttacking() then g_game.sendKey("F5") end auto(1000) Also, the Targeting is this: Link to comment Share on other sites More sharing options...
Zelek Posted October 22, 2020 Share Posted October 22, 2020 I don’t really understand the issue you are experiencing. Does it stay blocked on a certain sqm unable to move to the next one? even while trying manually? If so it’s a client bug and should be reported to the developers of this server. Also are you sure the targeting settings you have shared are working as intended for you? It will currently only attack if there is exactly 3 monsters with given name on the screen. Link to comment Share on other sites More sharing options...
wildbrood Posted October 22, 2020 Author Share Posted October 22, 2020 1 hour ago, Zelek said: I don’t really understand the issue you are experiencing. Does it stay blocked on a certain sqm unable to move to the next one? even while trying manually? If so it’s a client bug and should be reported to the developers of this server. Also are you sure the targeting settings you have shared are working as intended for you? It will currently only attack if there is exactly 3 monsters with given name on the screen. The character moves normally, but it seems that he goes back to the previous SQM sometimes (looks like "LAG"). I believe it is because the program tries to use many skills at the same time, or something like that. If I turn off the bot I can move around the cave normally and it doesn't do this thing. Do you know when you try to do several skills at the same time in Tibia and end up not being able to move smoothly? Link to comment Share on other sites More sharing options...
Zelek Posted October 22, 2020 Share Posted October 22, 2020 Still it's a client issue, probably auto walking isn't working correctly. Try to place your waypoints really close to each other and adjust them for the easiest path possible. Link to comment Share on other sites More sharing options...
wildbrood Posted October 22, 2020 Author Share Posted October 22, 2020 I made some tests here. the problem is happening when the "Targeting" change the Target. Looks like the bot try to "follow" the mob for like 100ms, then this rubber-banding happens. Link to comment Share on other sites More sharing options...
wildbrood Posted October 22, 2020 Author Share Posted October 22, 2020 If I remove the AutoTargeting and Attack mobs by myself (by selecting mobs on battle or fast-target button) this doesn't happen. Link to comment Share on other sites More sharing options...
Zelek Posted October 22, 2020 Share Posted October 22, 2020 alright I have no idea what do you mean by a rubber banding. Please record a video showing the issue Link to comment Share on other sites More sharing options...
wildbrood Posted October 22, 2020 Author Share Posted October 22, 2020 Is it possible to make a script using a specific hotkey with a delay of 100ms? I will put the autotarget in this hotkey and I believe that will solve it. Targeting is giving this error. Link to comment Share on other sites More sharing options...
Zelek Posted October 22, 2020 Share Posted October 22, 2020 and how about describing your issue correctly so I can fix it instead? Link to comment Share on other sites More sharing options...
wildbrood Posted October 22, 2020 Author Share Posted October 22, 2020 (edited) You can see what i'm talking about in the video. Just made it for you. The char "kicks" sometimes and back to sqm. So I can't walk smoothly or Lure Mobs.. If I turn autotarget off this disapear. Edited October 22, 2020 by wildbrood Link to comment Share on other sites More sharing options...
Zelek Posted October 22, 2020 Share Posted October 22, 2020 Okay so the issue here is that you never stop to kill the monsters, you are running around all the time and the attack function also stops the walking and this is where the stutter is coming from. I don't plan to change the behaviour of the attack at the moment since it's very unusual to hunt like you do, and probably a bad idea in general. Link to comment Share on other sites More sharing options...
Zelek Posted October 22, 2020 Share Posted October 22, 2020 Also let me make it clear, this post isn’t about the issue with cavebot walking, you are just using the bot to cast spells etc while you move manually? I can probably add a toggle that disables the “stop movement” command while attacking for people like you who would rather walk manually Link to comment Share on other sites More sharing options...
wildbrood Posted October 25, 2020 Author Share Posted October 25, 2020 On 10/22/2020 at 6:20 PM, Zelek said: Also let me make it clear, this post isn’t about the issue with cavebot walking, you are just using the bot to cast spells etc while you move manually? I can probably add a toggle that disables the “stop movement” command while attacking for people like you who would rather walk manually Nope, this happening in cavebot walking too(he gives this slutter too, but keep walking anyway to the next waypoint). Sometimes I would like to "walk" by myself and the bot use the skills/cure (like hunt in party or battle against other players), but this is not possible because of this slutter. If I increase the delay for targeting it will be solved? Not sure what should I do to stop this. As you said, the bot "stop walking" when it finds a new target, so it make impossible to run and cast skills at same time - that is not a "unusual way to hunt" in my point of view -. Link to comment Share on other sites More sharing options...
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