Wyszna Posted November 5, 2021 Share Posted November 5, 2021 (edited) Siema, do tej pory używałem skrypt na anty idle z tego forum i działał do dzisiaj 05,11,21, (przestał po aktualizacji bota). Proszę o pomoc. Hi, i used this scripts until now. Today after update i got this error. Please help me. Spoiler local config = { timeToTurn = 15 * 60 * 1000, -- 15 minutes directions = { Direction.North, Direction.South, Direction.West, Direction.East } } if not g_game.isOnline() then return end local currentDir = g_game.getLocalPlayer():getDirection() repeat local newDir = config.directions[math.random(1, #config.directions)] g_game.turn(newDir) sleep(1000) until (g_game.getLocalPlayer():getDirection() ~= currentDir) auto(config.timeToTurn) Edited November 5, 2021 by Wyszna Link to comment Share on other sites More sharing options...
Zelek Posted November 5, 2021 Share Posted November 5, 2021 8 hours ago, Wyszna said: Siema, do tej pory używałem skrypt na anty idle z tego forum i działał do dzisiaj 05,11,21, (przestał po aktualizacji bota). Proszę o pomoc. Hi, i used this scripts until now. Today after update i got this error. Please help me. Reveal hidden contents local config = { timeToTurn = 15 * 60 * 1000, -- 15 minutes directions = { Direction.North, Direction.South, Direction.West, Direction.East } } if not g_game.isOnline() then return end local currentDir = g_game.getLocalPlayer():getDirection() repeat local newDir = config.directions[math.random(1, #config.directions)] g_game.turn(newDir) sleep(1000) until (g_game.getLocalPlayer():getDirection() ~= currentDir) auto(config.timeToTurn) local config = { timeToTurn = 15 * 60 * 1000, -- 15 minutes directions = { North, South, West, East } } if not g_game.isOnline() then return end local currentDir = g_game.getLocalPlayer():getDirection() repeat local newDir = config.directions[math.random(1, #config.directions)] g_game.turn(newDir) sleep(1000) until (g_game.getLocalPlayer():getDirection() ~= currentDir) auto(config.timeToTurn) 2 Link to comment Share on other sites More sharing options...
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