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Zelek

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Everything posted by Zelek

  1. Zelek

    More keys

    every alpha-numerical key is supported, remember they need to be in uppercase.
  2. with shared global cooldown it would be the best to also implement healing within a single script with attacking rotation
  3. Zelek

    Request Script

    It works correctly, you must be doing something wrong.
  4. Zelek

    Request Script

    local healthToCast = 75local spellToCast = "thrusting beam" local distance = 4local player = g_game.getLocalPlayer() local target = g_game.getAttackingCreature()if target and target:getPosition():distance(player:getPosition()) <= distance and player:getHealthPercent() >= healthToCast then g_game.talk(spellToCast) sleep(900, 1100)endauto(100)
  5. Zelek

    Request Script

    toggle pause hotkey script is included in the bot by default. for spells in rots use g_game.sendKey("F1") you can find plenty of examples here.
  6. @walszkyuse opengl client.
  7. this is not an otclient so yes, it won't work.
  8. Zelek

    Ezodus 12.70

    that's not an otclient 😛
  9. Zelek

    We are dragons

    it does as far as I know
  10. Zelek

    Reset HWID

    you need an active subscription first.
  11. Zelek

    Request Script

    Please search the forum before posting.
  12. Should be fixed in the latest beta
  13. I hope it's fixed in the latest beta, please check it out and let me know 🙂
  14. You can download it here: OTClientBot-v2.0.0-beta17d Also please remember to install Visual C++ Redistributable for Visual Studio 2015 - 2019 x86 if you haven't already. List of changes: fixed memory leak that caused the bot to crash without an error after some time randomly fixed bot not walking to corpse to open it with looting fixed bot not opening corpse if it disappeared from screen other looting optimizations List of changes for beta 17a: fixed an issue that prevented bot from executing actions if client window wasn't actively used by the user on certain servers. List of changes for beta 17b: fixed an issue where unsuccessful looting attempt could hang up entire cavebot process added new lua functions: Tile:isShootable() -- returns true if Tile object is shootable from player position, false otherwise getBestAreaPosition(bool ignorePlayers, number minAmount, number range) -- returns position with biggest amount of monsters within certain range of each other huge optimisations for lua scripting performance List of changes for beta 17c: fixed some iterators not working as expected after recent changes fixed tile reading making certain clients not responsive List of changes for beta 17d: fixed tile reading not working with certain clients List of changes for beta 17e: safety improvements
  15. Zelek

    Error

    https://aka.ms/vs/16/release/vc_redist.x86.exe
  16. Zelek

    dbvictory

    Not for any near future.
  17. Fixed client crash on walking for rots 😛
  18. I’ll try to fix it through the weekend
  19. that server wasn’t using otclient most likely.
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