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if g_game.isOnScreen("Wolf") then playSound("alarm.wav") sleep(2000) end auto(100)     I'll take a look at it

You can load the “Keep Target” script that is already included in the bot.   Keep soul at 100: local player = g_game.getLocalPlayer() if player:getSoul() ~= 100 then   g_game.talk("furie

local TextToFind = xxx local FoundMessage = false for k,v in pairs(g_game.getTextMessages()) do if v = TextToFind then return FoundMessage = true end end if FoundMessage then gotolabel("HUNTING"

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Hello, need script for follow player based on name, which do not disturb targeting, based on read send of position to move

 

Something like:
 

local toFollow = storage.followFriend
local toFollowPos = {}

local followMacro = macro(20, "follow target", function()
  local target = getCreatureByName(toFollow)
  if target then
    local tpos = target:getPosition()
    toFollowPos[tpos.z] = tpos
  end
  if player:isWalking() then return end
  local p = toFollowPos[posz()]
  if not p then return end if autoWalk(p, 20, {ignoreNonPathable=true, precision=1, ignoreStairs=false}) then
    delay(100)
  end
end)
addTextEdit("followfriend", storage.followFriend or "", function(widget, text)
  storage.followFriend = text
end)

onCreaturePositionChange(function(creature, newPos, oldPos)
  if creature:getName() == toFollow then
    toFollowPos[newPos.z] = newPos
  end
end)

 

Edited by zakne11
added example
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local healthToCast = 60
local spellToCast = "exori"
local player = g_game.getLocalPlayer()
if g_game.isAttacking() and player:getHealthPercent() >= healthToCast then
  g_game.talk(spellToCast)
  sleep(900, 1200)
end
auto(100)

 

Could you add 2 conditions?

Like mana req and monster distance?

Edited by Grotos
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1 hour ago, Grotos said:

 

Could you add 2 conditions?

Like mana req and monster distance?


 

local healthToCast = 60

local manaToCast = xx

local range = x

local monsterquantity = x


local spellToCast = "exori"
local player = g_game.getLocalPlayer()
if g_game.isAttacking() and player:getHealthPercent() >= healthToCast and player:getManaPercent()>= manaToCast and #g_game.getMonstersAround(range) >= monsterquantity then
  g_game.talk(spellToCast)
  sleep(900, 1200)
end
auto(100)

 

 

 

Edited by zakne11
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2 hours ago, Msgsanta said:

it needs a script to lure monsters, but when the monster has 50%, it kills it before it disappears

if not g_game.isAttacking() then
  for _, creature in pairs(g_game.getCreatures()) do
    if creature:isMonster() and creature:getHealthPercent() <= 50 then	
      g_game.attack(creature)
      return
    end
  end
end


If you add it to previous lure it should solve your request.

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Any script for turning targeting ON if i get stuck by mobs? I'm using lure script with "true" on ignoring monsters when luring because of that if i do not that the bot will stops on 1 monsters even if i have chosen like 5 or 8 in targeting?

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Better Turn to target.

 

And im lookin for one more script for attack spells only if there are monsters within 3 sqms

And script that attack with wave spell this side where is more monster in 8 sqms i mean like west are 3 monsters and east are coming 8, so it should turn to east and wave

Edited by Rise
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On 1/11/2021 at 12:38 AM, lediv said:

script to reply to bot check on dbl? it's like a system messege not prive nor default. is that possible?

Currently there is a bug that prevents some messages from being captured, it will be fixed in the next version and script that I posted before in this topic will work. 

 

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On 1/10/2021 at 2:20 PM, Rise said:

Better Turn to target.

 

And im lookin for one more script for attack spells only if there are monsters within 3 sqms

And script that attack with wave spell this side where is more monster in 8 sqms i mean like west are 3 monsters and east are coming 8, so it should turn to east and wave

 

Not ideal as you ask, but made for my needs.

 

if not g_game.isOnline() then return end

local function wave5x3()
 
local MonstersInRangeN = 0
local MonstersInRangeE = 0
local MonstersInRangeS = 0
local MonstersInRangeW = 0
local MonstersInActualRange = 0
local direction = g_game.getLocalPlayer():getDirection()
 
for _, creature in pairs(g_game.getCreatures()) do
  local playerPos = g_game.getLocalPlayer():getPosition()
  local creaturePos = creature:getPosition()
  local offsetX = playerPos.x - creaturePos.x
  local offsetY = playerPos.y - creaturePos.y
    if creature == nil then creature = playerPos end
      -- West 
    if creature:isMonster() and creaturePos:isInRange(playerPos, 5, 5) and offsetX >= 1 and offsetX <= 5 and offsetY <= 1 and offsetY >= -1 then
      MonstersInRangeW = MonstersInRangeW + 1
    end
			-- East
    if creature:isMonster() and creaturePos:isInRange(playerPos, 5, 5) and offsetX >= -5 and offsetX <= -1 and offsetY <= 1 and offsetY >= -1 then			
			MonstersInRangeE = MonstersInRangeE + 1
    end
			-- North
    if creature:isMonster() and creaturePos:isInRange(playerPos, 5, 5) and offsetY >= 1 and offsetY <= 5  and offsetX <= 1 and offsetX >= -1 then 		
			MonstersInRangeN = MonstersInRangeN + 1
    end
      -- Sauth
    if creature:isMonster() and creaturePos:isInRange(playerPos, 5, 5) and offsetY >= -5 and offsetY <= -1 and offsetX <= 1 and offsetX >= -1 then 		
			MonstersInRangeS = MonstersInRangeS + 1
    end 	
 
end

local highest = 0
local nums = {MonstersInRangeN, MonstersInRangeE, MonstersInRangeS, MonstersInRangeW}
local bestdirection = direction

for i,v in pairs(nums)do
	if v > highest then
	  highest = v
	end
end

if highest == MonstersInRangeN and MonstersInRangeN > MonstersInRangeE and MonstersInRangeN > MonstersInRangeS and MonstersInRangeN > MonstersInRangeW then
	bestdirection = 0
end
if highest == MonstersInRangeE and MonstersInRangeE > MonstersInRangeN and MonstersInRangeE > MonstersInRangeS and MonstersInRangeE > MonstersInRangeW then
	bestdirection = 1
end
if highest == MonstersInRangeS and MonstersInRangeS > MonstersInRangeE and MonstersInRangeS > MonstersInRangeN and MonstersInRangeS > MonstersInRangeW then
	bestdirection = 2
end
if highest == MonstersInRangeW and MonstersInRangeW > MonstersInRangeE and MonstersInRangeW > MonstersInRangeS and MonstersInRangeW > MonstersInRangeN then
	bestdirection = 3
end

if direction == 0 then MonstersInActualRange = MonstersInRangeN end
if direction == 1 then MonstersInActualRange = MonstersInRangeE end
if direction == 2 then MonstersInActualRange = MonstersInRangeS end
if direction == 3 then MonstersInActualRange = MonstersInRangeW end

return MonstersInRangeN,MonstersInRangeE,MonstersInRangeS,MonstersInRangeW,MonstersInActualRange,bestdirection

end	




local MonstersInRangeN, MonstersInRangeE, MonstersInRangeS, MonstersInRangeW, MonstersInActualRange, bestdirection = wave5x3()
local player = g_game.getLocalPlayer()
local checkRange = 5
local monsterinrange = 3
local monsterinrangestand = 1
local monsteraround2 = #g_game.getMonstersAround(2)
local monsteraround1 = #g_game.getMonstersAround(1)
local manapercent = g_game.getLocalPlayer():getManaPercent()

if a == nil then a = 0 end


if a ~= nil and a > 3 and monsteraround1 >= MonstersInActualRange and monsteraround1 >= 1 and g_game.isAttacking() and g_game.getIdleTime() > 300 then
      g_game.turn(g_game.getBestTurnDirection())
      a = 0
end




if g_game.isAttacking() then
  if manapercent >= 20 and monsteraround2 >= monsterinrange then
    g_game.sendKey("Fx")
  end
  if manapercent >= 20 and monsteraround2 >= monsterinrange*2 then
    g_game.sendKey("Fx")
  end
  if manapercent >= 20 and MonstersInActualRange >= 2 then
    g_game.sendKey("Fx")
  end
  if manapercent >= 20 and MonstersInActualRange >= monsterinrange then
    g_game.sendKey("Fx")
  end
  if manapercent >= 20 and MonstersInActualRange >= monsterinrange then
    g_game.sendKey("Fx")
  end
end




if a ~= nil then
a=a+1
end

auto(250)

 

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1 hour ago, zakne11 said:

 

Not ideal as you ask, but made for my needs.

 


if not g_game.isOnline() then return end

local function wave5x3()
 
local MonstersInRangeN = 0
local MonstersInRangeE = 0
local MonstersInRangeS = 0
local MonstersInRangeW = 0
local MonstersInActualRange = 0
local direction = g_game.getLocalPlayer():getDirection()
 
for _, creature in pairs(g_game.getCreatures()) do
  local playerPos = g_game.getLocalPlayer():getPosition()
  local creaturePos = creature:getPosition()
  local offsetX = playerPos.x - creaturePos.x
  local offsetY = playerPos.y - creaturePos.y
    if creature == nil then creature = playerPos end
      -- West 
    if creature:isMonster() and creaturePos:isInRange(playerPos, 5, 5) and offsetX >= 1 and offsetX <= 5 and offsetY <= 1 and offsetY >= -1 then
      MonstersInRangeW = MonstersInRangeW + 1
    end
			-- East
    if creature:isMonster() and creaturePos:isInRange(playerPos, 5, 5) and offsetX >= -5 and offsetX <= -1 and offsetY <= 1 and offsetY >= -1 then			
			MonstersInRangeE = MonstersInRangeE + 1
    end
			-- North
    if creature:isMonster() and creaturePos:isInRange(playerPos, 5, 5) and offsetY >= 1 and offsetY <= 5  and offsetX <= 1 and offsetX >= -1 then 		
			MonstersInRangeN = MonstersInRangeN + 1
    end
      -- Sauth
    if creature:isMonster() and creaturePos:isInRange(playerPos, 5, 5) and offsetY >= -5 and offsetY <= -1 and offsetX <= 1 and offsetX >= -1 then 		
			MonstersInRangeS = MonstersInRangeS + 1
    end 	
 
end

local highest = 0
local nums = {MonstersInRangeN, MonstersInRangeE, MonstersInRangeS, MonstersInRangeW}
local bestdirection = direction

for i,v in pairs(nums)do
	if v > highest then
	  highest = v
	end
end

if highest == MonstersInRangeN and MonstersInRangeN > MonstersInRangeE and MonstersInRangeN > MonstersInRangeS and MonstersInRangeN > MonstersInRangeW then
	bestdirection = 0
end
if highest == MonstersInRangeE and MonstersInRangeE > MonstersInRangeN and MonstersInRangeE > MonstersInRangeS and MonstersInRangeE > MonstersInRangeW then
	bestdirection = 1
end
if highest == MonstersInRangeS and MonstersInRangeS > MonstersInRangeE and MonstersInRangeS > MonstersInRangeN and MonstersInRangeS > MonstersInRangeW then
	bestdirection = 2
end
if highest == MonstersInRangeW and MonstersInRangeW > MonstersInRangeE and MonstersInRangeW > MonstersInRangeS and MonstersInRangeW > MonstersInRangeN then
	bestdirection = 3
end

if direction == 0 then MonstersInActualRange = MonstersInRangeN end
if direction == 1 then MonstersInActualRange = MonstersInRangeE end
if direction == 2 then MonstersInActualRange = MonstersInRangeS end
if direction == 3 then MonstersInActualRange = MonstersInRangeW end

return MonstersInRangeN,MonstersInRangeE,MonstersInRangeS,MonstersInRangeW,MonstersInActualRange,bestdirection

end	




local MonstersInRangeN, MonstersInRangeE, MonstersInRangeS, MonstersInRangeW, MonstersInActualRange, bestdirection = wave5x3()
local player = g_game.getLocalPlayer()
local checkRange = 5
local monsterinrange = 3
local monsterinrangestand = 1
local monsteraround2 = #g_game.getMonstersAround(2)
local monsteraround1 = #g_game.getMonstersAround(1)
local manapercent = g_game.getLocalPlayer():getManaPercent()

if a == nil then a = 0 end


if a ~= nil and a > 3 and monsteraround1 >= MonstersInActualRange and monsteraround1 >= 1 and g_game.isAttacking() and g_game.getIdleTime() > 300 then
      g_game.turn(g_game.getBestTurnDirection())
      a = 0
end




if g_game.isAttacking() then
  if manapercent >= 20 and monsteraround2 >= monsterinrange then
    g_game.sendKey("Fx")
  end
  if manapercent >= 20 and monsteraround2 >= monsterinrange*2 then
    g_game.sendKey("Fx")
  end
  if manapercent >= 20 and MonstersInActualRange >= 2 then
    g_game.sendKey("Fx")
  end
  if manapercent >= 20 and MonstersInActualRange >= monsterinrange then
    g_game.sendKey("Fx")
  end
  if manapercent >= 20 and MonstersInActualRange >= monsterinrange then
    g_game.sendKey("Fx")
  end
end




if a ~= nil then
a=a+1
end

auto(250)

 

Could you explain me this script? Don't understand last lines when i put hotkeys for that much spells?

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